

So now you can import the new texture into Blender and see it with lighting and the other meshes you may have created.

You also need to SAVE AS the clip studio paint file to save the layers and all the work you have made as it is only a preview and will not be saved if you close Clip Studio Modeler

You can now add new paint layers and hide the uv texture layer to export the new texture map as a PNG. Then select the Material icon on the right hand side next to the tree and click the Default Material then the uv texture layout.Ī Clip Studio Paint icon should appear in the bottom right of the window, click this and your uv layout will open in Clip Studio PaintĪ preview window will also apear in clip studio modeler and this is where you can see the model as you paint the textures. On the right hand side you will see a tree icon, click this and then select the folder icon below to upload your fbx Then create an image texture for your model and use the exported UV layout png as its texture.ĭownload or open Clip Studio Modeler and select ‘Create 3D object’ I'd recommend doing this method if you made the model yourself, if you have the time to do so, and if it aligns with the style you want for your comic.In Blender create a UV layout, then export it using the menu in the UV window. Or alternatively, you can print it and trace the model. A way to change this is to rasterize the 3D set, and then draw small details to the 3D set to make it look more hand drawn (if that is what you are going for!)

Use binarization tool to get thicker lineartģD objects lower poly count can be especially noticeable when rendered in black and white. Use Lineart Extracting Tool on 3D Objects that are difficult to render with outlines (like transparent objects) Use the posterization tool to determine simpler tone patterns Rasterize the 3D object and add more line weight after. Use the Line weight tool in the 3D settings Putting 3D sets and objects into black and white comics is relatively simpler compared to color, but it does come with its own challenges.ĭetermining the values and lighting for 3D objects that were originally meant to be in color can be tricky, but here are a few tips! Add some sparkle details and put some tea in the cup, and you're done!
